Buenzli 19

Posted on February 17th, 2010 by Andreas  |  Comments Off

The buenzli guys just announced:
Buenzli - 19

And we will renew our demoscene roots and sponsor them again,
as we did the last three years…

Popularity: 11% [?]

Avoiding virtual method calls

Posted on February 13th, 2010 by Andreas  |  2 Comments »

I was about to write a post about how to avoid virtual method calls in C++.

While looking for the correct wording for one of the lines I stumbled across this:
Getting rid of virtual method calls

Since my explanation wasn’t much better,
I’ll just leave you with the link to Floh’s article
and a snippet of our rendering engine.

[renderer.hpp]
 
#if defined( OM_PLATFORM_IPHONE )
	#include "iphone/renderer_iph.hpp"
	namespace OM
	{
		#define Renderer OM::Renderer_Iph
	}
#elif defined( OM_PLATFORM_OSX )
	#include "osx/renderer_osx.hpp"
	namespace OM
	{
		#define Renderer OM::Renderer_Osx
	}
[...]
[renderer_osx.hpp]
namespace OM
{
	class Renderer_Osx : public RendererBase
	{
		public:
[...]

Just one more thing to say:
This works perfectly for us on the 9 supported platforms.

Popularity: 79% [?]

Gianas Return – V0.997

Posted on January 11th, 2010 by Andreas  |  Comments Off

Managed to build an .app of Gianas Return.
Packaging SDL based apps for OSX takes a little bit more effort than I like,
but our games are based on the native APIs anyway.

Check out:
GianasReturn-v0.997.dmg
And let us know what you think.

Since Kojote is away, there is no artwork (.dmg background, .app icon),
but I’m sure we’ll add that to the next version.

There are some commandline parameters that you can use (scaling, fullscreen, etc),
but for this version you are on your own to find out how ;)

Update:
Due to a little uncaught typo the last .DMG still had a wrong library reference in it.
Try this version instead:
GianasReturn-v0.997b.dmg

We don’t have a dedicated QA at the moment, but rest ensured: All our games will be thouroughly tested before shipping.

Update 2:
Yet another version:
GianasReturn-v0.997c.dmg

Sorry for the confusion, but SDL is a little bit … erm … complicated…

Popularity: 100% [?]

2010 – The future is bright

Posted on January 11th, 2010 by Andreas  |  Comments Off

2010 will be our year.

I cannot tell you why … yet, but here are some hints:
- A new/old developer has (re)appeared and is more than happy to work with us again.
- Gameplay of “CrazyAir” is 95% finished. Just a little bit of polishing and we might let some testers onto the first-playable version.
- Negotiations for “Project: Drunken” have started and do look really good.
- It looks like we will have real offices soon, which will really help us with our WiiWare developer license/registration.

So full steam ahead. The future is now.

Popularity: 50% [?]

Happy New Year 2010

Posted on January 1st, 2010 by Andreas  |  Comments Off

2010 will be our year and you will enjoy what we produce :)
So stay tuned.

Last week we suspended our development to relax a litte bit and start into the new year with full steam.

Well, that was the plan,
but after two days we got bored and things started to happen.

Kojote gave us the chance to do the Gianas Return port for Mac OSX.
Starting from 0.997 we will provide the Mac builds.
It’s not cleanly packaged into an .app yet, but Kojote is travelling during January and we will fix it when he is back.
Enjoy the game!

And let us know if you need your game ported!

Popularity: 54% [?]