Status – Andreas
Just another quick status update, before you forget we/I exist
Didn’t have a lot of time during november, but created some.
The only thing that seems to be limitless is time.
There are always ways to find more.
Here is a randomly sorted list of stuff that I managed to squeeze in:
- Window resizing for OSX and Linux with fixed aspect ratio. It feels so much better to play in a bigger window.
- Added score and cash handling. Game logic is almost complete with this.
- Implemented pools for game objects. Constantly newing and deleting was just fragmenting the memory.
- Added various helpers for easier creation of dialogs.
- Added animation converter and loader. Dialog animations are much easier to tweak this way. No editor yet.
- Added Level 4. Also added some extra features needed for this level.
- Added graphs to our subversion statistics. This is a huge motivational help.
Overall the game (and the framework) got a huge push forward.
It will still be hard to make the alpha deadline in december, but we are trying.
I also got a quick update from our artist, but didn’t actually see the new graphics yet.
Our windows developer is still missing…
Popularity: 30% [?]
