Just another quick status update, before you forget we/I exist ;)
Didn’t have a lot of time during november, but created some. The only thing that seems to be limitless is time. There are always ways to find more.
Here is a randomly sorted list of stuff that I managed to squeeze in:
Window resizing for OSX and Linux with fixed aspect ratio. It feels so much better to play in a bigger window.
Added score and cash handling. Game logic is almost complete with this.
Implemented pools for game objects. Constantly newing and deleting was just fragmenting the memory.
Added various helpers for easier creation of dialogs.
Added animation converter and loader. Dialog animations are much easier to tweak this way. No editor yet.
Added Level 4. Also added some extra features needed for this level.
Added graphs to our subversion statistics. This is a huge motivational help.
Overall the game (and the framework) got a huge push forward. It will still be hard to make the alpha deadline in december, but we are trying.
I also got a quick update from our artist, but didn’t actually see the new graphics yet.
Our windows developer is still missing…