Archive for the ‘Developer Status’ Category

2010 – The future is bright

Posted on January 11th, 2010 by Andreas  |  Comments Off

2010 will be our year.
I cannot tell you why … yet, but here are some hints:
- A new/old developer has (re)appeared and is more than happy to work with us again.
- Gameplay of “CrazyAir” is 95% finished. Just a little bit of polishing and we might let some testers onto the first-playable version.
- Negotiations for [...]

Status – Andreas

Posted on December 1st, 2009 by Andreas  |  Comments Off

Just another quick status update, before you forget we/I exist
Didn’t have a lot of time during november, but created some.
The only thing that seems to be limitless is time.
There are always ways to find more.
Here is a randomly sorted list of stuff that I managed to squeeze in:

Window resizing for OSX and Linux [...]

Status – Andreas

Posted on November 9th, 2009 by Andreas  |  Comments Off

The bad news:
Over the last 4 weeks I only had about 4hours in total to work on Omni-Mad stuff
About 2 hours at the End of October and about 2 hours this weekend.
The good news:
In the first 2 hours I managed to:
a) Get the Mac Version working again (the dreaded Carbon to Cocoa translation).
(And yes, [...]

Status – Andreas

Posted on August 25th, 2009 by Andreas  |  Comments Off

Didn’t get a lot of work done since the GDC, so here is the (short) list:
- Added building via lace to two projects. Looks promising, but still has some kinks to work out.
- Did some input routing cleanups.
- Did some work on the slider/scrollbar element.
- Remove libfake dependency from font converter. Should work under “all” [...]