Test – C++ Highlighting

Posted on September 28th, 2009 by Andreas  |  Comments Off

Just wanted to test if syntax highlighting of code works correctly in our blog,
but instead I posted actual code from our framework.
This is all that’s needed to get an OpenGL Viewport/Window/Screen on any supported platform.

 
int main( int argc, char* argv[] )
{
    Platform::initialize( argc, argv );
    Platform::run( &g_application, 320, 480 );
    Platform::shutdown();
}

ps:
By the screensize you might be able to deduce the platform I copied this from ;)

Popularity: 25% [?]

Mac OSX 10.6 – Snow Leopard – Carbon

Posted on September 24th, 2009 by Andreas  |  Comments Off

I just upgraded one of our development MacBooks to Snow Leopard.

Good news, everything is up and running … faster.

Bad news our framework for OSX is based on Carbon and lots of the functions and methods we use are deprecated or removed.
Looks like I finally have no choice and have to port the framework to Cocoa.

Back to square one.
How do I open a window with OpenGl support?

Popularity: 25% [?]

Status – Andreas

Posted on August 25th, 2009 by Andreas  |  Comments Off

Didn’t get a lot of work done since the GDC, so here is the (short) list:

- Added building via lace to two projects. Looks promising, but still has some kinks to work out.
- Did some input routing cleanups.
- Did some work on the slider/scrollbar element.
- Remove libfake dependency from font converter. Should work under “all” platforms now.

Blockers and Stuff:

- Up and down is seriously messed up and costs alot of time when building/creating UI stuff.

Popularity: 6% [?]

GDC 2009

Posted on August 19th, 2009 by Andreas  |  Comments Off

Game Developer Conference 2009 Europe in Cologne is over.
Met some old friends and made some new ones.

The whole thing was pretty exhausting.
Listening to presentations, panels and keynotes forthe whole day,
networking during the breaks and “partying” all night.

Actually I skipped the Gameforge party on monday,
but made more than up for it at the Crytek party on tuesday.

All Gamefolks are crazy.
And I like it.
Even some weird “sunny delight” stories ;)

Overall it was quite a success.
Many good new contacts.
Even more good ideas.
New ones for stuff to try and to use
and some solutions that might solve current problems.

Not much work on the framework or UI this week.
I was just too tired.

I almost forgot.
We’ll start using lace-build as a build system.
It’s based on the same system that we are using already,
but looks like one generation further, so it’ll save some time.

Good night.
I’ll keep you posted.

Popularity: 7% [?]

Eye Candy – More UI System

Posted on August 16th, 2009 by Andreas  |  Comments Off

The filechooser dialog is actually working:

OSX:

GUI-02-OSX

The filesystem is nicely abstracted, so we can also browse pak files or networked stuff.

Linux:
No box here right now, but it should still be working.

Windows:
98% there. Steffen only has to port 3 or 4 files.

iPhone:
Should be alright, but I’m still on the replacement notebook :(

Next step:
Make the slider work ;)

Popularity: 3% [?]